SIXENSE DEMO
Skills Used:C++, UDK, Unrealscript, Truemotion SDK
This Demo was created to test how easily the Truemotion SDK(available freely on steam) could be integrated with the free version of Unreal.
UDK Integration
This demo shows the motion control in action. The right controller is extremely sensitive in this demo to keep my arm on camera. The motion of the right controller is controlling the aiming of the player and the left stick activates gestures. You can see me Jump, Duck and Dodge all with motion activated gestures.
The first step was creating the script to bind the C++ Sixense DLL to Unrealscript. After that it was important to set up an easy way to convert matrices returned by the Sixense SDK to the coordinate space used by Unreal. Then I created a custom PlayerController class the manage the details of input testing with the Truemotion SDK and iterated over aiming and gesture tests.
© Parish Regn-Stillwaggon 2011